The first thing I noticed about LightFrame is how dodgy the viewing controls are. I tried to zoom in and out of the picture, but just ended up with a semi-zoomed-in view which was heavily distorted – not a good start. Loading up the tools in LightFrame is easy enough (assuming you guess that the “scenes” button opens up the tool palette), as is the process of using the tools themselves. Alongside the framing options, LightFrame has a number of other features, such as the ability to add a caption or sprite to the image, plus image cropping and resizing.
The textured frames in LightFrame are terrible, looking like something grabbed from a gaudy mid-90s web page. On the plus side, the plain colour frames look okay, and LightFrame’s in-built shadow creator is pretty nifty, allowing you to select the angle of light. In addition, LightFrame can create borderless frames (like the clip ones); that is, it can create the shiny effect of its real-life counterpart.
The rest of the functions in LightFrame work well enough, although the list of apps out there that will perform the exact same functions (many being free, I should add) is the size of several directories. It is also worth noting that many of LightFrame’s rivals work a great deal better.
In summary, then, LightFrame just about functions as an adequate photo framer, although using this app isn’t a smooth ride, and you won’t end up with stunning results. My advice? Save yourself $9.99 and buy Camerabag 2 instead.
You can demo LightFrame here.
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